Edutainment & Teaching
Since 2015 Ágnes with her company, InsideOut Productions have done many immersive educational concepts and more than a hundred team building and gamification experiences for companies like Lidl, Finnair, Miele, Nordcloud, OAJ - Finnish Ministry of Education, Veikkaus - State owned gambling company, Posti - the Finnish State Post, VR - Finnish National Railways, and Haaga-Helia University Of Applied Sciences.
English Language Coach for individuals
Since 2022 Ágnes has been working as an English Language Coach in Budapest and online.
An experience-based, fluency-focused, gamified English teaching concept, covering subjects the clients are interested in, creating personalized exercises built around their hobbies and passions, and creating specific study sessions based on their personal fluency that provides them with ready-to-use language skills.
Language Coach for Corporate Companies
Since 2023 Ágnes has been working as a Language Coach for corporate companies with the fluency-focused English learning concept and edutainment methods to approve their work negotiations, and meetings, to have effective communication between colleagues, and to boost self-esteem.
During the sessions, they simulate real-life situations, which helps them learn what they have learned and use the foreign language in later real-life situations
LAST DROP-edu game for Finnish schools
In 2018 Ágnes with her team created the Last Drop game, an educational concept in Finnish schools for the NGO International Solidarity Foundation (ISF). The game is used to educate about drought in Somalia and global warming in a fun way in spite of the serious topic. The game was a part of the NGO Solidarity Foundation's way of teaching students difficult topics in a unique way.
Haaga-Helia University of Applied Sciences
Between 2015 and 2018 Ágnes was a guest teacher at Haaga-Helia University of Applied Sciences at Violeta Salonen's classes, where she gave lectures on immersive game design and concept development strategies.
During the spring of 2018, she also created a new Educational Escape Room in partnership with HH-LBA8 PLAY-group at the University. The game challenged students to escape the school room by solving different types of tasks related to service design in order to learn the subject of service design.
Ministry Of Finnish Education
Between the 2017 Spring and 2018 Autumn Agnes and her team designed and produced a series of customised gamification experiences for the Finnish Ministry of Education (OAJ). Games were designed around themes like the future of education, isolation, and the well-being of students.
VEIKKAUS-Educational escape experience
In march 2018 Agnes pioneered again with her company leader Inna Huttunen, this time in collaboration with Veikkaus, the Finnish National Betting Agency when they became the first company in Finland to have their own educational escape game/watch video operating at their headquarters. While solving puzzles and tasks, the players learnt about Veikkaus’ responsible gaming tools. The game was also used to train employees.
UP THE GAME Conference
Agnes was invited to speak at the Up The Game conference in the Netherlands about making and directing the Escape Train, the 13-hour-long, immersive show. Up The Game is the world's biggest and only international Real Life Gaming and Escape Room conference.
The concept
For these events, Agnes and her team have used escape games as a vehicle for team building - for participants to get to know each other, and strengthen their relationships while having a lot of fun. They combined the best features of escape games, tools of creative learning, and immersive arts to create an easily accessible and fun concept of learning via game experience.